PUBLIC UPDATE 0.16
– Added : New enemy : The thief, she is really impatient to humi… meets you ! Her special attack is TG-centered and make full use of the character description screen, with progressive TG for some body parts. Defeat scene by SCAPE GOAT and TG scenes by YOSHIELDER. She starts appearing at the 5th floor.
– Added : Title screen picture by OSELOTTI
– Changed : I’ve redone how I handle enemies in the game. Now it’s much more easier for me to add specific behavior to them. Hopefully it’ll not add to many new bugs !
– Changed : The slime now appears after the 4th floor
– Fixed : Slime multiplying itself on the player
PATREON UPDATE 0.17
– Added : I’ve coded a light dynamic lighting engine for the game. I think everything looks a lot less ‘flat’ this way.
– Added : New tab in the inventory, for the rings
– Added : One new map part
– Changed : It’s not possible anymore to shoot through obstacles, but arrows can now be shoot through water and pit tiles
– Changed : The description of the heal spell is clearer
– Fixed : Scroll of identification were usable multiple times on the same item
– Fixed : Unidentified items were automatically identified after loading a save. Unfortunately, if you load an old save, every unworn special items will be unidentified since the information was not correctly saved.
– Fixed : Enemies appearing an obstacles
– Fixed : Graphical glitch where chest or sack were on top of bones/grass
– Fixed : Enemy appearing only after the first turn
– Fixed : Text off screen for the thief game over, if the player was not wearing any chastity device.