Update 0.2.5

VERSION 0.2.5

– Added : New trap appearing after the 10th floor : commissioned by Barados!

– Changed : The game now replaces ‘legs’ and ‘feet’ by ‘tail’ is the character has one

– Changed : More chance to trigger a ‘sex trap’ proportionally to other traps

– Fixed : Defeating the boss is now correctly saved

– Fixed : Items outside the selling screen

Also, for a number of reasons, I decided to stop my patreon page.

The main reason is that, with my work and other projects, I don’t have the time to do enough update to justify this patreon page.

I feel bad to receive money if I can only do two small updates each month.

However, I will continue to work on the game, it’s just, from now on, every update will be public.

Unfortunately, with the patreon guideline I can’t make public post with the link of the game, since it’s a sex game, but you can follow the development on the other websites (the dev blog, fenoxo forum, tfgamesite or my FA account)

Update 0.2.4

PUBLIC VERSION 0.2.3

– Added : The game is now compatible with Linux and Mac!

-For playing with Linux :
You need to download and install Mono with its dependencies
You also need to download and install the Linux version of Monogame
After that, you can start the game with « mono Tower of the bound      fox.exe »

– For playing with Mac :
You need to download and install Mono
After that, open a terminal in the game folder, and you can start the      game with « mono Tower of the bound fox.exe »

– Added : You can now encounter Myrina inside the tower. She sells various goods and equipment. She can also sell identified special equipment.
She will react if the player is wearing bondage gear, and  if you want a discount, she has a special scene (with small variants depending on what bondage gear is player is wearing) for that!

 minimap

PATREON VERSION 0.2.4 

– Added : Minimap. You can display the minimap by pressing the minimap hotkey (M by default). You can press a second time to display full screen

– Added : Name of the different locations on the save screen

– Added : It’s now possible to save everywhere

– Added : Two new map parts

– Fixed : Crash when loading a file saved outside the tower

– Fixed : Item had a value of 0 gold after loading

Update 0.2.3

PUBLIC VERSION 0.2.2
– Added : New drops for the Thief, Spear goblin, and the Golem : 2 new potions (large energy and large mana), 5 new ‘unique’ items, 2 new equipment dropped by enemies
– Added : Sound + animation for the naga spit attack
– Added : Pictures for Aidan
– Added : NPC expression can change during a dialogue
– Changed : Animation are now played before the even screen
– Changed : NPCs texts improved
– Changed : New background/font for the event screen
– Changed : The font size for the even screen is now independent of the screen resolution. Bigger resolutions display more text to the screen. Please tell me if you would be interested by an option to change the font size in the configuration menu
– Fixed : Fonts were cut/aliased
– Fixed : Full-screen cutting the left edge of the screen
– Fixed : Thief’s smoke attack appearance
– Fixed : Special equipment dropped by enemies were already identified, but with no bonus

 

PATREON VERSION 0.2.3
– Added : The game is now compatible with Linux and Mac!

-For playing with Linux :
You need to download and install Mono with its dependencies
You also need to download and install the Linux version of Monogame
After that, you can start the game with « mono Tower of the bound      fox.exe »

– For playing with Mac :
You need to download and install Mono
After that, open a terminal in the game folder, and you can start the      game with « mono Tower of the bound fox.exe »

– Added : You can now encounter Myrina inside the tower. She sells various goods and equipment. She can also sell identified special equipment.
She will react if the player is wearing bondage gear, and  if you want a discount, she has a special scene (with small variants depending on what bondage gear is player is wearing) for that!

 

Update 0.2.2

PUBLIC VERSION 0.2.1
– Added : New enemy : Goblin spear bearer. She starts appearing at the 11th floor. This is a more classic enemy (no TF/TG special attack), she still has her own special attack though. She is probably too strong, but this will be balanced later, when new enemies will be added.
– Added: Fading + Sound when sleeping at the INN
– Added/Changed: Character description screen improved by Perri (proofreading, some sentences improved, and breasts description expended)
– Added/Changed: You can now go up to the 15th floor. After beating the first boss, you can start from the 11th floor.
– Changed: New font for the events screen and NPC screens. Unfortunately because of a weird bug in the framework I’m using, the text is not perfectly drawn on the screen (some characters are cut or aliased). I’ve spent 5-6 hours trying to fix this, without success. In the next update, I will change my method, and will create one font bitmap per screen resolution.
– Changed: It’s now automatically calculated when the event text should be refreshed, so the text should never appear outside the event box now
– Fixed: Small pause between music loops
– Fixed: Escaping the configuration menu with the escape key now correctly save the changes
– Fixed: For some resolution, the NPC text was blurred every other line
– Known bug : Activate full-screen ingame cuts the edges. You need to restart the game to fix the problem.

 

aidan

PATREON VERSION 0.2.2
– Added : New drops for the Thief, Spear goblin, and the Golem : 2 new potions (large energy and large mana), 5 new ‘unique’ items, 2 new equipment dropped by enemies
– Added : Sound + animation for the naga spit attack
– Added : Pictures for Aidan
– Added : NPC expression can change during a dialogue
– Changed : Animation are now played before the even screen
– Changed : NPCs texts improved
– Changed : New background/font for the event screen
– Changed : The font size for the even screen is now independent of the screen resolution. Bigger resolutions display more text to the screen. Please tell me if you would be interested by an option to change the font size in the configuration menu
– Fixed : Fonts were cut/aliased
– Fixed : Full-screen cutting the left edge of the screen
– Fixed : Thief’s smoke attack appearance
– Fixed : Special equipment dropped by enemies were already identified, but with no bonus

 

Update 0.2.1

PUBLIC VERSION 0.2
– Added : First version of the village
– Added : 3 NPCs inside the village : One equipements shop, one items shop, one inn
– Added : One new scroll: for teleporting back to the village
– Added : You can go to the village if you go down from the starting map. Later you will start directly inside the village, but I need the change the introduction.
– Added : You return to the village after fighting the first boss. That also mean it’s not possible anymore to go highter than the 10st floor (but that was useless since there are no new content after the boss)
– Added : You can see how much gold you have in the inventory screen
– Changed : I’ve made the game sightly harder, since it’s now possible to restore lives in the village
– Changed : I’ve changed all the musics since I’ve discovered recently the author doesn’t want his music used in « obscene materials ». Honestly I think it’s for the better, now all the musics are from the same soundtrack, and it’s much more homegenous. I think the new dungeon music fits more to the new dungeon’s atmosphere too.

 

PATREON VERSION 0.2.1
– Added : New enemy : Goblin spear bearer. She starts appearing at the 11th floor. This is a more classic enemy (no TF/TG special attack), she still has her own special attack though. She is probably too strong, but this will be balanced later, when new enemies will be added.
– Added: Fading + Sound when sleeping at the INN
– Added/Changed: Character description screen improved by Perri (proofreading, some sentences improved, and breasts description expended)
– Added/Changed: You can now go up to the 15th floor. After beating the first boss, you can start from the 11th floor.
– Changed: New font for the events screen and NPC screens. Unfortunately because of a weird bug in the framework I’m using, the text is not perfectly drawn on the screen (some characters are cut or aliased). I’ve spent 5-6 hours trying to fix this, without success. In the next update, I will change my method, and will create one font bitmap per screen resolution.
– Changed: It’s now automatically calculated when the event text should be refreshed, so the text should never appear outside the event box now
– Fixed: Small pause between music loops
– Fixed: Escaping the configuration menu with the escape key now correctly save the changes
– Fixed: For some resolution, the NPC text was blurred every other line

Update 0.2

Big update!
I’ve added the village for the patreon version! This first version is a very rough draft of what I want to do but it contains the first three NPCs of the game.
Two merchants, for buying and selling stuff, and one inn for restoring energy/mana and lives.

Next versions add will NPCs restoring/changing the character’s appearence, improving the goods selled by the shops, improving the player’s weapons, …

Adding the village was essential before continuing the tower,

There will also be a merchant inside the tower later. She will appear randomly but will sell better stuff.

PUBLIC VERSION 0.17a
– Added : I’ve coded a light dynamic lighting engine for the game. I think everything looks a lot less ‘flat’ this way.
– Added : New tab in the inventory, for the rings
– Added : One new map part
– Changed : It’s not possible anymore to shoot through obstacles, but arrows can now be shoot through water and pit tiles
– Changed : The description of the heal spell is clearer
– Fixed : Scroll of identification were usable multiple times on the same item
– Fixed : Unidentified items were automatically identified after loading a save. Unfortunately, if you load an old save, every unworn special items will be unidentified since the information was not correctly saved.
– Fixed : Enemies appearing an obstacles
– Fixed : Graphical glitch where chest or sack were on top of bones/grass
– Fixed : Enemy appearing only after the first turn
– Fixed : Text off screen for the thief game over, if the player was not wearing any chastity device.
– Changed : I’ve changed all the musics, I’ve discovered recently the authors doesn’t want his music used inside « obscene materials ». Honestly I think it’s for the better, now all the musics came from the same soundtrack, and it’s much more homegenous. I think the new dungeon music fit more to the new ambient too.

PATREON VERSION 0.2
– Added : First version of the village
– Added : 3 NPCs inside the village : One equipements shop, one items shop, one inn
– Added : One new scroll: for teleporting back to the village
– Added : You can go to the village if you go down from the starting map. Later you will start directly inside the village, but I need the change the introduction.
– Added : You return to the village after fighting the first boss. That also mean it’s not possible anymore to go highter than the 10st floor (but that was useless since there are no new content after the boss)
– Added : You can see how much gold you have in the inventory screen
– Changed : I’ve made the game sightly harder, since it’s now possible to restore lives in the village
– Changed : I’ve changed all the musics since I’ve discovered recently the author doesn’t want his music used in « obscene materials ». Honestly I think it’s for the better, now all the musics are from the same soundtrack, and it’s much more homegenous. I think the new dungeon music fits more to the new dungeon’s atmosphere too.

 

 

Update 0.17

PUBLIC UPDATE 0.16
– Added : New enemy : The thief, she is really impatient to humi… meets you ! Her special attack is TG-centered and make full use of the character description screen, with progressive TG for some body parts. Defeat scene by SCAPE GOAT and TG scenes by YOSHIELDER. She starts appearing at the 5th floor.
– Added : Title screen picture by OSELOTTI
– Changed : I’ve redone how I handle enemies in the game. Now it’s much more easier for me to add specific behavior to them. Hopefully it’ll not add to many new bugs !
– Changed : The slime now appears after the 4th floor
– Fixed : Slime multiplying itself on the player

Download version 0.16

 

ombre

PATREON UPDATE 0.17
– Added : I’ve coded a light dynamic lighting engine for the game. I think everything looks a lot less ‘flat’ this way.
– Added : New tab in the inventory, for the rings
– Added : One new map part
– Changed : It’s not possible anymore to shoot through obstacles, but arrows can now be shoot through water and pit tiles
– Changed : The description of the heal spell is clearer
– Fixed : Scroll of identification were usable multiple times on the same item
– Fixed : Unidentified items were automatically identified after loading a save. Unfortunately, if you load an old save, every unworn special items will be unidentified since the information was not correctly saved.
– Fixed : Enemies appearing an obstacles
– Fixed : Graphical glitch where chest or sack were on top of bones/grass
– Fixed : Enemy appearing only after the first turn
– Fixed : Text off screen for the thief game over, if the player was not wearing any chastity device.